ALL WILL FALL Advanced Tips & Tricks

Advanced ALL WILL FALL tips and tricks for experienced players. Learn optimal research order, tide exploitation, emergency collapse recovery, sandbox optimization, and endgame strategies.

Pro-level strategies for players who have survived the basics and want to build the most efficient, tallest, most resilient colony possible.

๐Ÿ—๏ธ Building Optimization

The 2-2-1 Column Formula

For any floor larger than 4ร—4 tiles, use the 2-2-1 rule: one column every 2 tiles along the perimeter, one column every 2 tiles across the interior, and one central column for every floor that is 6+ tiles wide. This formula prevents floor sag and is safe for concrete construction up to floor 8.

Pre-stress Your Foundations Before Building Up

Before adding a second floor, load your ground floor to 80% capacity with lightweight storage (wood planks, empty barrels). This pre-stresses the foundations and reveals any weak points before you commit to heavy upper-floor construction. Remove the test load, reinforce the weak points, then proceed.

Use Scrap for Temporary Scaffolding

When constructing a bridge or tall tower, use scrap material for temporary support scaffolding during construction. Scrap is free and fast to place. Once the structure is self-supporting (columns connected, bracing in place), demolish the scrap scaffolding with Undo if needed or via the deconstruct tool.

Asymmetric Load Distribution

If your colony must be asymmetric (e.g., heavy industry on one side, housing on the other), offset your foundation's center of mass deliberately. A heavier side needs a wider raft extension in that direction, not just more columns. Think of it like ballasting a ship.

๐ŸŒŠ Tide Exploitation

The Tide Timer Pause Trick

Open your in-game clock and watch for the tide transition animation. The moment low tide begins, pause the game (Space bar), then manually assign every available idle Worker to nearby exposed deposits in priority order: metal scrap first (rarest), then bone, then wood debris. Unpause only after all Workers have assignments.

Tidal Storage Caches

Build small secondary Storage Sheds directly on tide-exposed platforms near resource deposits. Workers fill these caches during low tide. Your main colony storage is restocked from the caches by cart during high tide rather than requiring long-distance carry runs during the brief low-tide window.

Trade Ship Scheduling

Trade ships arrive at high tide on a fixed schedule (every 3rd high tide cycle in most scenarios). Build a simple tide tracker โ€” mark the in-game clock time when you first see a trade ship, then count 3 cycles forward. Ensure a Sailor is assigned to the Trade Pier 10 in-game minutes before the predicted arrival.

โš™๏ธ Research Optimization

The Optimal Research Order

Best general research order for most scenarios: (1) Improved Fishing โ†’ (2) Concrete Mixing โ†’ (3) Rainwater Plus (Distillation upgrade) โ†’ (4) Pile Foundations โ†’ (5) Scout Ship Blueprint โ†’ (6) Structural Steel โ†’ (7) Hydroponic Farm โ†’ (8) Power Grid. Deviations are valid for specific scenario conditions.

Multi-Engineer Research Stacking

Research speed scales linearly with the number of Engineers assigned to the Research Station. Two Engineers research twice as fast as one. In the early game, assign 2 Engineers to research (even if it slows crane operations) to unlock Improved Fishing and Concrete Mixing before Day 10.

Don't Research What You Can't Use

Unlocking Scout Ship Blueprint while you have no Sailors or no ship is wasted research time. Always check that you have the colonists, resources, and infrastructure to immediately utilize an unlock before starting it. Research time is a finite resource.

๐Ÿ†˜ Collapse Recovery

The Emergency Scrap Brace

When you see a structure turning red in the stress overlay, immediately place scrap column braces on the weakest point before it fails. Scrap columns are instant-place (no Worker needed) and can buy you enough time to queue up proper concrete column construction. Think of it as a structural band-aid.

Controlled Demolition

If a section of your colony is structurally compromised beyond repair, it is sometimes better to demolish it in a controlled way from the top down rather than wait for a cascade collapse. Use the deconstruct tool starting from the highest compromised floor, working downward. This recovers 60% of materials vs. 0% in an uncontrolled collapse.

Post-Collapse Triage

After a major collapse, prioritize in this order: (1) Check if Food Storage survived โ€” if not, emergency assign all Workers to Fishing Piers. (2) Restore Shelter โ€” homeless colonists' happiness decays fast. (3) Rebuild the structural base before anything else. Resist the urge to rebuild production buildings on top of an unstable foundation.

๐Ÿ’ก Economy & Influence

The Town Hall Compound

Build your Town Hall (Influence generator) surrounded by Entertainment buildings. Town Hall generates +2 Influence per day base, but gains +0.5 per adjacent Entertainment building. A Town Hall with 4 adjacent entertainment structures generates +4 Influence per day โ€” doubling its base output.

Event Choice Optimization

When random events appear, never spend Influence on resource rewards unless you are critically short. Influence is harder to farm than Wood, Concrete, or Food. Spend Influence on: (1) Recruiting faction leaders, (2) Avoiding storm events (if the storm would damage critical infrastructure), (3) Unlocking special buildings unavailable in the research tree.

Worker Happiness ROI

Each 10% increase in Worker happiness above 50% adds approximately 8% to overall production throughput. A colony with Workers at 80% vs. 50% produces ~24% more output from the same buildings. The investment in Recreation buildings pays itself back within 5-7 in-game days via increased production.

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Frequently Asked Questions

What is the best research order in ALL WILL FALL? +

General optimal order: Improved Fishing โ†’ Concrete Mixing โ†’ Rainwater Plus โ†’ Pile Foundations โ†’ Scout Ship Blueprint โ†’ Structural Steel โ†’ Hydroponic Farm โ†’ Power Grid. Prioritize Improved Fishing first โ€” the 40% food output increase immediately reduces supply pressure and lets you reassign Workers to production.

How do you recover from a collapse in ALL WILL FALL? +

Post-collapse triage: (1) Verify Food Storage survived and emergency-assign Workers to Fishing Piers if not. (2) Rebuild Shelter for homeless colonists. (3) Stabilize the foundation before rebuilding production. Use Undo (up to 20 steps) to reverse placement-caused collapses before attempting manual recovery.

How do I earn Influence fast in ALL WILL FALL? +

Build a Town Hall surrounded by 4 Entertainment buildings (doubles output to +4/day). Keep all three factions above 80% happiness for the passive multiplier bonus. Complete scenario objectives for large one-time Influence grants. Avoid spending Influence on resource rewards โ€” save it for faction leader recruitment.

What is the highest floor count achievable in ALL WILL FALL? +

With structural steel, pile foundations, and full cross-bracing, players have documented builds exceeding 15 floors in sandbox mode. Story scenario builds practically cap at 8-10 floors due to wind events. The 2-2-1 column formula keeps concrete builds stable to floor 8.