ALL WILL FALL Walkthrough: First Scenario From Start to Survival

Complete ALL WILL FALL walkthrough for the first scenario. Step-by-step colony startup, resource priorities, faction management, and survival milestones.

This walkthrough focuses on stable early survival: meeting needs, supporting structure, and reaching a reliable mid-game. For mechanics depth, read the building guide and factions guide.

Phase 1 — First minutes: stabilize before expanding

Pause and scan the starting platform: support below tiles, overhangs, and nearby resources before placing anything.

Food & water first — Fishing Pier and Rainwater Collector (as in the beginner build order). Then shelter and a Recreation building so Workers do not crash morale in the first week.

Go wide before tall — expand raft or platform footprint before stacking heavy upper floors. Check the stress overlay after every major placement.

Phase 2 — Research and production

Build a Workshop, then Research Station with Engineers assigned. First research target is usually Improved Fishing to relax food pressure, then concrete and foundations for mid-game height.

Keep at least one Engineer on research when possible; starving the tech tree hurts more than a short-term crane delay.

Phase 3 — Sailors, tides, and events

Get a ship early for Sailor morale. Pause at low tide to harvest exposed deposits. Route trade through a Trade Pier at high tide. Bank Influence for leaders and crisis options — see events & decisions.

Gameplay video

ALL WILL FALL Full Gameplay – Waterworld Steam Fest

Frequently Asked Questions

How many scenarios are in ALL WILL FALL? +

ALL WILL FALL features 8 unique scenarios on the global map, each with different starting conditions and objectives.

What is the first scenario in ALL WILL FALL? +

The Oil Rig and early scenarios introduce physics building and faction basics. Use the scenarios hub for map-specific goals.

How long does the first scenario take? +

Roughly 2–4 hours on standard difficulty for early objectives, depending on how much you optimize.

Can you fail a scenario? +

Yes. Total collapse or losing all colonists can fail a run. Use Undo for placement mistakes and save before storms.

Recommended early build order? +

Prioritize food, water, shelter, and Worker happiness (Recreation), then Workshop and Research — see the beginner guide for a full ordered list.