ALL WILL FALL — All 8 Scenarios Guide
Handcrafted story scenarios with unique maps, objectives, and survival challenges. Full walkthroughs and strategies for every scenario.
ALL WILL FALL's 8 story scenarios are the heart of the game's campaign. Each one presents a unique starting environment, a distinct narrative setup, and mechanical challenges that force you to adapt your building and management strategy from scratch. Unlike sandbox mode, scenarios have fixed objectives, time pressure events, and narrative payoffs — finishing all 8 is a 100+ hour journey.
This guide provides strategic overviews, key challenge breakdowns, and survival tips for each scenario. Scenarios are listed in recommended play order for new players, though you can attempt them in any order from the main menu.
1. The Oil Rig
⭐⭐ Moderate
Your colony begins on a massive abandoned oil rig rising above the ocean. The pre-existing steel structure provides a stable foundation — the best starting platform in any scenario.
2. The Tanker Truck
⭐⭐⭐ Hard
Your colony is built atop a massive half-submerged fuel tanker truck. The vehicle is slowly sinking — you must build upward while racing against rising water levels.
3. The Tornado Race
⭐⭐⭐⭐ Very Hard
A massive permanent tornado is moving toward your colony's position. You have 60 in-game days to build a mobile platform and evacuate before the tornado arrives.
4. The Sunken City
⭐⭐⭐ Hard
Your colony starts on the rooftop of a partially submerged skyscraper in a flooded metropolitan area. Dozens of other building rooftops are accessible by bridge — each containing salvage and survivor outposts.
5. The Frozen North
⭐⭐⭐ Hard
A unique cold-climate scenario where the ocean is partially frozen. Ice platforms provide solid building foundations — but seasonal thaw events can collapse entire sections without warning.
6. The Volcanic Reef
⭐⭐⭐ Hard
An active volcanic reef provides abundant geothermal energy but regular lava eruptions threaten your colony's eastern expansion zones.
7. The Graveyard Fleet
⭐⭐⭐⭐ Very Hard
Your starting platform is a cluster of 5 derelict warships loosely connected by rotting gangways. Each ship has unique structural characteristics — and each will eventually fail without engineering intervention.
8. The Summit
⭐⭐⭐⭐⭐ Extreme
The final scenario. A single mountain peak rises above the global flood — the last piece of land on Earth. Build the ultimate vertical megacity on the summit. No water, no ocean debris, no trade routes. Pure endurance.
Scenario 1: The Oil Rig
⭐⭐ ModerateYour colony begins on a massive abandoned oil rig rising above the ocean. The pre-existing steel structure provides a stable foundation — the best starting platform in any scenario.
Key Challenge
The rig's existing structure looks sturdy but has hidden corrosion damage. Several sections have reduced load capacity that isn't visible without the stress overlay. Building heavy machinery on corroded sections will trigger partial collapses.
Strategy Guide
Start by scanning the entire starting platform with the stress overlay before placing any buildings. Mark corroded zones (they appear yellow even with no load) and avoid placing anything heavier than housing on them until they are repaired.
The Oil Rig has pre-existing oil reserves accessible via Pump Jacks (buildable from Day 1 without research). Establish a Fuel supply chain immediately — this is the only scenario where Fuel is available before the Refinery research. Use this advantage to build a Distillation Tower for water by Day 5.
The scenario's narrative event at Day 20 triggers a structural failure in the rig's southwest section. This is scripted and unavoidable. Prepare by ensuring no critical production buildings are in the southwest quadrant before Day 20.
Late-game objective: convert the central drill shaft into a communication tower to signal other survivor colonies. This requires 40 steel, 20 concrete, and an Engineer with the Communication Tower research — plan your material stockpiles around this endgame goal.
Quick Tips
- ▶ Use the rig's elevated platform height advantage — you start higher above the water line than any other scenario, giving more buffer against tide surges.
- ▶ The rig's narrow walkways limit Worker movement. Build internal transport routes (Cargo Slides) early to speed up carry chains between floors.
- ▶ Recruit the Sailors faction leader as your first leader — their trade route bonus brings in steel components you cannot produce locally.
Scenario 2: The Tanker Truck
⭐⭐⭐ HardYour colony is built atop a massive half-submerged fuel tanker truck. The vehicle is slowly sinking — you must build upward while racing against rising water levels.
Key Challenge
The tanker's deck tilts as water fills the hull. Every 10 in-game days, the tilt increases by 2 degrees. Buildings on the lower side of a tilted deck experience increased lateral stress. Structures that would be stable on a flat surface can collapse on a 6-degree tilt.
Strategy Guide
Build all heavy structures on the high side of the tilt from Day 1. As the tilt increases, the low side becomes progressively less safe for any construction. Use the high side as your production base and the low side only for Fishing Piers and boat docks.
The stabilization objective requires the Engineers to research Hull Repair (unique to this scenario) and build 4 Hull Patch structures on the tanker's waterline. Each patch requires 10 concrete and 5 steel. Prioritize Concrete Mixing research — it is the critical path for scenario completion.
Wind events on the Tanker are more dangerous than other scenarios because the tilt amplifies lateral force. Cross-brace every structure above 3 floors and build no structures more than 2 tiles wide on the tilted axis without internal columns.
Quick Tips
- ▶ The tanker's fuel reserves (accessible from Day 1) provide unlimited Fuel — use this to run a Distillation Tower from the start and never worry about water production again.
- ▶ Build horizontally rather than vertically until the Hull Repair research is complete and the tilt stabilizes.
- ▶ The Sailors are critical for this scenario — they can access the flooded city ruins adjacent to the tanker where large scrap and steel deposits exist.
Scenario 3: The Tornado Race
⭐⭐⭐⭐ Very HardA massive permanent tornado is moving toward your colony's position. You have 60 in-game days to build a mobile platform and evacuate before the tornado arrives.
Key Challenge
Time pressure is absolute — the tornado arrives on Day 60 regardless of your actions. Every building decision must be evaluated against the countdown. The evacuation platform requires specialized components that can only be obtained through Sailor exploration of the surrounding ocean.
Strategy Guide
Do not optimize for long-term colony efficiency. This scenario rewards rapid, 'good enough' decisions. Build basic Fishing Piers and housing, get your Workers to 60% happiness (not 80%), and redirect all available resources toward the evacuation platform components.
The evacuation platform requires 4 Thruster Engines (Sailor exploration drop, not craftable), 20 steel, 40 concrete, and a Power Grid (research unlock). Send your Sailors exploring immediately on Day 1 — finding all 4 Thruster Engines typically takes 25-35 days depending on exploration RNG.
Cross-brace everything. The pre-tornado weather on days 40-60 features progressively stronger wind events. A structure that survived early-game calm weather will collapse in Day 50 storms without cross-bracing. Retroactively adding cross-bracing to your entire colony on Day 35 is worth the cost.
The Day 60 deadline is a hard fail if you haven't completed the platform. However, completing it on Day 58-59 is common — the game gives you a narrow window after platform completion to board all colonists before the tornado arrives.
Quick Tips
- ▶ Assign both Engineers to the Research Station from Day 1. The Power Grid research is on the critical path and must be completed by Day 40.
- ▶ Use the Undo system aggressively in this scenario — you cannot afford to waste materials on failed placements.
- ▶ The tornado approach from Day 50 onward creates real-time wind that visually affects your buildings. This is atmospheric only — wind damage doesn't increase until Day 58.
Scenario 4: The Sunken City
⭐⭐⭐ HardYour colony starts on the rooftop of a partially submerged skyscraper in a flooded metropolitan area. Dozens of other building rooftops are accessible by bridge — each containing salvage and survivor outposts.
Key Challenge
Every rooftop building has unique structural quirks from pre-existing architecture damage. Some skyscraper tops are stable, others have severely compromised foundations that give way after you build on them. Scouting with Sailors before committing to a new rooftop is essential.
Strategy Guide
Prioritize bridge construction to adjacent rooftops in the first 15 days. Each connected rooftop adds its survivor population to your faction counts, and some rooftops have unique buildings already constructed (a pre-built Distillery, a Workshop, a Trade Pier) that you can immediately use.
The scenario's primary resource scarcity is Limestone — essential for Concrete but very rare on rooftops. Trade routes are the primary Limestone source. Establish a Trade Pier and get Sailors on trade runs by Day 8.
The rising water mechanic triggers a rooftop submersion event every 15 days, permanently drowning the lowest rooftop you haven't evacuated. Plan your bridge network to evacuate lower rooftops before each submersion event.
Quick Tips
- ▶ The Sunken City has the most pre-existing structures of any scenario — use the deconstruct tool on damaged pre-built structures to recover 60% of their materials for free.
- ▶ Connect all rooftops into a single network before Day 30 — isolated rooftops that get submerged lose their survivor populations permanently.
- ▶ The endgame requires finding and activating the city's pre-flood Emergency Broadcast Tower (located on the tallest skyscraper). This signals a rescue fleet and completes the scenario.
Scenario 5: The Frozen North
⭐⭐⭐ HardA unique cold-climate scenario where the ocean is partially frozen. Ice platforms provide solid building foundations — but seasonal thaw events can collapse entire sections without warning.
Key Challenge
Ice platforms have a fixed lifespan. Every 20 in-game days, a random 30% of your ice-based foundations cracks and sinks. You must anticipate these events and pre-build replacement foundations on adjacent stable ice before each thaw cycle.
Strategy Guide
Never build permanent infrastructure directly on ice. Always build Pile Foundations first (drilling into bedrock below the ice) and construct on top of piles rather than on the ice surface. Pile foundations survive ice thaw events; ice-surface buildings do not.
The scenario's unique resource is Permafrost — gatherable only during freeze events and used to research Cold Climate technologies including Heated Housing (happiness bonus in cold weather) and Ice Reinforcement (extends ice platform lifespan by 50%).
Schedule your expansion cycles around the 20-day thaw timer. Days 1-15 of each cycle: expand and build. Days 15-20: reinforce existing structures, prepare emergency pile placements.
Quick Tips
- ▶ Heated Housing is mandatory for Engineer happiness in this scenario — cold weather provides a -15 happiness penalty to Engineers without heated quarters.
- ▶ Sailors can navigate between ice floes in special Ice Breaker ships (unique to this scenario) to access isolated resource deposits.
- ▶ The thaw animation gives you 2-3 seconds of warning before a section sinks. Enough time to undo any building you just placed on doomed ice if you're watching carefully.
Scenario 6: The Volcanic Reef
⭐⭐⭐ HardAn active volcanic reef provides abundant geothermal energy but regular lava eruptions threaten your colony's eastern expansion zones.
Key Challenge
Eruption events destroy all structures in a randomly determined blast radius. The blast zones shift each eruption. Buildings in safe zones one eruption may be in the blast zone the next.
Strategy Guide
Build all critical infrastructure (Food Storage, Water Tanks, Residential areas) in the western zone — eruptions always originate from the east. The western zone has never been affected in any known eruption pattern.
Geothermal Vents (unique to this scenario) provide free unlimited Fuel as long as you build Geothermal Collectors adjacent to them. This eliminates the Fuel bottleneck entirely — use this to run Distillation Towers and Generators from Day 1.
After each eruption, new lava-cooled land formations appear in the east. These provide solid Pile Foundation anchor points and often contain rare mineral deposits. Send Sailors immediately after each eruption to survey new land before the next event.
Quick Tips
- ▶ Modular building is optimal for this scenario — design buildings that can be quickly deconstructed and moved when blast zones shift.
- ▶ The volcano's eruption warning gives 5 in-game minutes of notice. Use this window to deconstruct any structures in the predicted blast zone and relocate materials.
- ▶ Obsidian (lava-cooled material) is gatherable after eruptions and acts as a stronger version of concrete — available only in this scenario.
Scenario 7: The Graveyard Fleet
⭐⭐⭐⭐ Very HardYour starting platform is a cluster of 5 derelict warships loosely connected by rotting gangways. Each ship has unique structural characteristics — and each will eventually fail without engineering intervention.
Key Challenge
Each of the 5 ships has a unique degradation timer. The smallest destroyer starts with 40% hull integrity and loses 2% per day. The aircraft carrier has 90% integrity but loses 1% per day. When a ship reaches 0% integrity, it sinks — along with everything built on it.
Strategy Guide
Prioritize repairing the destroyer immediately — it is your most urgent threat. Hull Repair requires Steel and Engineers. The destroyer needs 5 Steel per repair action to restore 10% hull integrity. Get Steel production running (via trade or Sailors' salvage) by Day 5.
The aircraft carrier's massive flight deck is the best building surface in the scenario. Once you've stabilized the destroyer, use the carrier deck as your primary residential and production zone.
The scenario's ultimate objective is the Fleet Consolidation — welding all 5 ships together using the Magnetic Crane (Engineers-only, requires research). This creates a single super-platform immune to individual ship sinking events.
Quick Tips
- ▶ Sailors are the MVP faction in this scenario. Their Salvage Masters perk gives +60% yield from the abundant metal salvage across the fleet.
- ▶ Build connecting bridges between ships before improving any individual ship — isolated ships that sink take their populations with them.
- ▶ The Navy Armory on Ship 3 contains a pre-built weapons cache that can be converted into the scenario's unique Defensive Turret buildings — useful for the late-game pirate raid event.
Scenario 8: The Summit
⭐⭐⭐⭐⭐ ExtremeThe final scenario. A single mountain peak rises above the global flood — the last piece of land on Earth. Build the ultimate vertical megacity on the summit. No water, no ocean debris, no trade routes. Pure endurance.
Key Challenge
All resources are finite and on-map. No trade routes, no Sailor ocean exploration, no tide deposits. Every unit of Wood, Concrete, and Metal exists in fixed quantities on the map. Research efficiency and zero-waste building are mandatory — there is no recovery from large-scale collapse.
Strategy Guide
Zero waste is the guiding principle of The Summit. Use Undo for every imperfect placement. Use the deconstruct tool (not demolish) to recover 100% of materials from any building you change your mind about. The recycling rate of deconstruct vs. demolish is the difference between success and running out of building materials.
The Summit's research tree includes unique Sustainability technologies: Closed-Loop Water Recycling (eliminates water consumption), Hydroponic Towers (food from electricity, not water or soil), and Geothermal Deep Drilling (provides renewable Fuel from the mountain's geothermal core). All three are required for long-term survival and must be researched by Day 50.
The vertical challenge is maximum here. The mountain peak provides a small flat surface — you must go up. With all materials finite, you cannot afford structural failures. Apply the strictest possible building standards: Pile Foundations everywhere, structural steel for primary columns, cross-bracing on every floor above 3.
Quick Tips
- ▶ This is the only scenario where Engineers should outnumber Workers. Sustainable production technologies require Engineer maintenance, not Worker labor.
- ▶ The Geothermal Deep Drilling research unlocks on Day 1 but requires 60 Steel to complete — the highest single research cost in the game. Prioritize steel conservation above all other materials.
- ▶ The endgame condition is 'Sustainable Civilization' — all four colonist needs met at 80%+ for 30 consecutive in-game days with zero reliance on finite resources. There is no time limit, but finite resources create a soft deadline.
Full Game Walkthrough
ALL WILL FALL Full Gameplay Walkthrough Part 1
More ALL WILL FALL Guides
ALL WILL FALL Scenarios — FAQ
How many scenarios does ALL WILL FALL have? +
ALL WILL FALL has 8 handcrafted story scenarios: The Oil Rig, The Tanker Truck, The Tornado Race, The Sunken City, The Frozen North, The Volcanic Reef, The Graveyard Fleet, and The Summit. Together they provide 100+ hours of content.
What is the easiest scenario in ALL WILL FALL? +
The Oil Rig (Scenario 1) is the most beginner-friendly. It has the most stable starting platform, accessible fuel from Day 1, and the gentlest difficulty curve. It is the recommended first scenario for all new players.
What is the hardest scenario in ALL WILL FALL? +
The Summit (Scenario 8) is rated Extreme difficulty. All resources are finite with no renewables, no trade routes, and no ocean deposits. Zero-waste building and perfect research optimization are required to succeed.
Can you play ALL WILL FALL scenarios in any order? +
Yes. All 8 scenarios are accessible from the main menu without prerequisite unlocks. However, the recommended order is 1→8 as each scenario builds on mechanics introduced in earlier ones.
Is there a sandbox mode separate from scenarios in ALL WILL FALL? +
Yes. Sandbox mode is fully separate from the story scenarios. It allows unlimited resources (optional), custom weather settings, map generation, and Steam Workshop integration for community-created scenarios.
How long does the Tornado scenario take in ALL WILL FALL? +
The Tornado Race scenario has a hard 60 in-game day limit. At normal game speed this is approximately 4-6 real hours of play. The critical path (finding 4 Thruster Engines via Sailor exploration + completing Power Grid research) takes most of the 60 days.